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This is the full story of my background. What I've done and how I ended up like this.

Daniel Stenberg

I was born and raised in Huddinge, a suburb south of Sweden's capital Stockholm. I have two brothers and two sisters.

1985 - it begins

I discovered the joy of computers for the first time sometime in the early 80s when Kjell, a friend of mine, and I entered data sets in Basic that we eagerly read in some of the first C64 magazines at his place and since then I've been hooked. Kjell owned a C64 before me so it was in his home I had my first experiences in the computer world. Me and my younger brother Björn then subsequently saved up money for our first own computer that we finally bought together when I was 14 years old, 1985. A Commodore 64. A glorious and marvelous Commodore 64.

I immediately got fascinated by the concept of being able to control the computer and tell it what to do and how. I headed straight into programming and quickly learned BASIC and how to do simple stuff. Very soon I realized that the cool stuff we could see other people do and all the games etc were not made with BASIC. What did they use? Assembler.

The three of us (me, Kjell and Björn) dove wholeheartedly into the wonderful world of 6510 assembly. We started hacking demos because we liked watching demos and we wanted to make demos too. We figured out that all the cool demo making people were part of demo-groups and had nicknames and so on, and we felt we too had to join that spirit and quickly founded our own c64 group "Confusing Solution" (we could make fun of ourselves already back then).

This was when I started spending spare time on programming. Up to several hours per day. This is something that I've never stopped doing since...

Demo Scene

Due to a happy coincidence, Triad and Fairlight, two of the giant groups on the "demo scene" of the time, organized a "copy-party" in our school (Kvarnbergsskolan) in Huddinge in the late winter 1987. We got sucked deeper and harder into the C64 demo and hacker spirit and community. During that meetup with hundreds of other C64 geeks we met many like-minded people, released our first demo ever (actually, our first software release at all any category - I was 17 years old by then). We released two more demos as Confusing Solution in the early 1998. We spent more and more of our spare time coding C64 assembly.

Later in the spring 1988, we were invited to a small hacker gathering in Uppsala by our friend Fonzi who was then the leading person in the C64 group called Super Swap Sweden (SSS). When asked, we decided to join their team. By then Super Swap Sweden was already a large and well known group in Sweden that made both "cracks" (ie removed copy protection from games and copied pirated versions of them) and demos. We were taken away by the attention and didn't hesitate to join this large group of friends. We went on and released more demos under the SSS flag, got better and learned more about the C64's undocumented corners, opcodes and circuits.


The three of us (me, Kjell and Björn) and a few other "coders" (that's what we called the programmers of the team back then) left SSS after a while and created Horizon together with a bunch of other demo-hacker friends from the Swedish "scene" (several of those friends came from the group Thundercats) and now we were definitely one of the leading demo groups in Sweden. We wanted to have a more tight-knit group that would do demos only - no cracking at all. We won a whole range of demo competitions in Sweden and Denmark during that period of a few years. We also organized some of the biggest nerd-meetings in northern Europe during the period. So called copy-parties. We would gather more than 500 teenagers from all over northern Europe in a school over a weekend and spend it hacking on code, chat, drink coca cola and then compete in a demo competition toward the end. (Such events would later on get called LAN-parties but back in the late 80s and early 90s we had no LANs...)

The C64 golden age faded away slowly but surely for us - it felt like we were done with that platform and its set of limitations. Several of us looked at making the jump over to the new emerging platform: the Amiga and continue the same activities there - as was very common at the time - but the Amiga's almost "unlimited" conditions (compared to the C64) with lots of memory, super-fast CPU with plenty of registers, blitter (co-processor) and audio chip took in many ways away much of what we considered was the charm of demo-hacking: the strict limits. We only released one demo on the Amiga as Horizon.

(There's a whole separate story about a different set of people who also called themselves Horizon on the Amiga and who also did demos, but this is not the place to tell that story.)

No more school

I quit school after my 12th year (I did three years "Naturvetenskaplig linje" at the Huddinge gymnasium) spring 1989 and after the summer I did some shorter substitute teacher jobs at my old high school - awaiting my millitary service to start.


I did my mandatory military service basically through-out the entire 1990 without a clear direction of what to program next.


Instead of continuing with demos, I and Kjell started our ambitious project FrexxEd around 1991 - a customizable and programmable text editor for the Amiga. In that same year - when I was 20 years old and moved into my first apartment I shared with my brother - I debuted in the IT industry professionally by starting a job at IBM. I worked with RS/6000 machines and IBM's Unix flavor called AIX. This was My first introduction to Unix and C and wow, I was immediately hooked and fascinated by the unix concepts. "Unix is the future!" I said to my girlfriend then (she would later become the Mrs. Stenberg I'm married to today), who of course had no any idea what I was talking about. I learned all this new stuff primarily through man pages. My actual work was probably called something like system installation and setup of RS/6000 machines that arrived to us to get customized and polished before they were sent out to customers.


At IBM, I learned that there were lots of free source code for programs available. That there is a super cool editor called Emacs which you can do anything with. Much of the inspiration and ideas for FrexxEd which we continued to work on I got through my discoveries and lessons with Emacs on that job. Emacs on the Amiga existed too, but it did not really come to justice there and we thought that we could do better in the (somewhat limited compared to the big unix machines of the times) Amiga environment.


Basically the only thing I did software-wise on the Amiga was to work on FrexxEd and associated code for it. I wrote a dedicated scripting language, Frexx Programming Language (FPL) to use in the text editor. I made FPL really portable and it ran fine on several unixes well as on AmigaOS, etc. Meanwhile, Björn (my brother, remember?) wrote up a BBS system under OS/2 that used FPL quite extensively. We ran our dual-line BBS "The Holy Grail" for several years into the 90s.

The name "FrexxEd" was just a playful word using two xx's which we enjoyed and that habit has followed us later in life too. Basically the Swedish word fräck (translates to "cheeky") Englishified with xes, and then Ed tacked on to the end of it like many text editors were named at that time. The fact that the name turned similar to the Amiga scripting language Arexx was actually not intentional.

FrexxEd was shareware for very long time. We came from the C64 and Amiga background where FOSS was not a familiar concept and it was not at all existing within that culture - sadly enough, it would have been a really good idea for that community too. Eventually I learned the true ways of life and I released FPL fully open and free. In modern times people who run one of the new AmigaOS versions have found a renewed interest in FrexxEd and they have ported it over. It is very fun that it is still alive - containing 30 years old code of ours. The FrexxEd code still exists on github.


1993, I started working as a full-time C developer for real (at Frontec Railway Systems) and I programmed embedded devices (running OS/9000) that measured temperatures of railway wagons' axle bearings when they passed over the device and its infrared camera - and I came across and programmed on SunOS and DELL Unix as well. I discovered IRC and the fact that there were lots of people out there to talk to. I hung out a lot in #amiga on EFnet, before IRCnet existed. It soon led to me writing an IRC bot on my spare time together with a Danish friend (Bjorn Reese) from #amiga - a bot that could be scripted with FPL! We released the bot (Dancer) and FPL fully open source. It wasn't anything we considered much really, there was never any other consideration. If we could stand on the shoulders of giants and use this large amount of very good software, the least we could do was to also also share our contribution with the world. That bot was written for unix systems primarily (I believe SunOS on Sparc was the system we used initially) and was my first real application doing TCP/IP networking.

By now the Amiga had completely left my life, and I used my job's modem pool with dial-back to log on to my employer's various unix machines to IRC and hack on bots on my spare time. I still spent a lot of time in #amiga and #amigaswe where I had gotten lots of online friends.

After the summer 1996, I changed roles at work and I started as a consultant within embedded systems. Frontec Tekniksystem was then the name of my new professional home. At my first assignment I improved a PPP implementation for Ericsson running on pSOS. I then moved on and implemented my own malloc replacement. That was the beginnings of my years as an embedded systems consultant. Almost always working at the customer's place deeply within their product teams.


One day, later in 1996, it struck me that of course it would be cool to have a service added to the bot where you could ask it for up-to-date exchange rates of currencies. Shopping and prices were often discussed in the channels, so why not offer something that could make the bot say what 100 SEK would equal in US dollars? OK, to make this happen I first needed a command-line tool to download currency rates from a web page at a regular interval.

I found a little tool online called 'httpget' which was written by a Brazilian fellow named Rafael Sagula. It fit almost perfectly. It only required a few small fixes and patches first...

Around this time I installed my first Linux systems at work, and we fired up our first public web servers and more. As I had experience from various other unixes from before, Linux wasn't particularly challenging to install but was still way more interesting due to its price and level of freedom.

I had more or less taken over as leader of the httpget project when I found another currency exchange site that was hosting data and offering it using GOPHER, I had to implement support for that protocol too. And then 'httpget' was not a good name anymore so I changed it to 'Urlget'. But lot long after that, I added FTP support as well and then the step to adding FTP upload support wasn't very big.

In the late 1997 we registered our first company, Haxx HB, to use as a sort of front when doing odd spare time jobs outside of our regular employments. Another playful name (hack in plural, hacks, but with two Xs instead of "cks"). A couple of years later we converted it into a proper and real corporation; "aktiebolag" in Swedish,

Spare time hacking and full-time work

Already early on in my adult life I established a system that would allow me to keep doing spare time software while still working full-time and spending time with my wife and later on my kids during the day. I realized they need more sleep than I do, so I simply started staying up after they go to bed and I get around two extra hours, totally alone to work on whatever I want.

Two hours per day, every day through decades end up a lot of time. Of course I also spend a little extra at times and during vacations I don't spend as much.


By the time the urlget tool got the ability to do uploads, the name had became misleading again, so the project was up for a name change one more time and curl was born. curl as in "see URL" or "client for URLs".

I made the first curl release on March 20, 1998. curl version 4.0, as I kept the version numbering from the previous names.

My interest for the Dancer project faded away slowly and I gave most of my spare time programming focus on curl.

Of course, through time I also dipped into and participated in other projects. I spent a lot of time in hypermail - a program that converts mailboxes to HTML pages. I have written 'mail2sms' to convert email to SMS (it was useful in the times before the smartphones), and been working in 'Smash' to send SMS messages to operators' modem receivers. I worked with Trio - a printf and string function library. I have contributed code to and I am involved somewhat in wget. I was an early contributor and committer in the Subversion project. I write and maintain 'roffit' - a tool for to create HTML pages from nroff files (man pages).

curl licensing

curl had started out GPL licensed pretty much without thought, but after some thinking I decided the GPL approach wasn't exactly in line with my philosophy.

In 1998 when we released curl 4.9, we switched to the MPL license. It is very liberal license and was much more in line with what I really wanted people to take away from curl: send back code if they actually change the curl code, but otherwise they could do whatever they wanted.

However, MPL proved to be an unwise choice when we later launched libcurl - curl as a library made for other programs to use - because the MPL is considered GPL-incompatible, applications that were GPL licensed could not easily use libcurl. Therefore, in 2001 curl was again relicensed. This time to a MIT license. That license has since stuck and I have not regretted that choice ever since.

Of course I realize that people can take our code, change it and ship it with their applications and become millionaires without us ever getting back any changes. But in reality this is not a problem because people do not want to maintain their own forks, their own custom versions of curl. By avoiding a copyleft license we have successfully seen numerous businesses use curl. Companies that otherwise would not have considered using curl.


In the year 2000 lots of things happened. I and several of my friends and colleagues switched employer to Contactor AB, but I basically remained doing the same thing: embedded systems development as a consultant. I got married.

In that period I co-founded the Rockbox project (together with Björn and Linus) and I worked a lot within that project for many years. It was great fun and I met a lot of new friends through that, many of which I still meet and chat with regularly.

Up to that point, curl was just a command line tool. You'd invoke it from scripts or from a shell prompt. I of course suspected that there would be programs and systems out there that could benefit from getting curl's powers into their applications and that doing curl as a library would enable that. curl was always sort of written with that mindset internally, but of course it needed some work to make a real and official API out of it.

On August 7 2000, we released the first libcurl version. libcurl 7.1. It was immediately getting used and appreciated by early adopters and it gave me inspiration to continue down that path.

Life 2.0

I continued to hack on curl on my spare time, and work as an embedded systems consultant during my days. In 2003, me and my wife bought a house in a southern suburb to Stockholm and on September 26 our daughter Agnes was born. Life would never be the same again (as every parent knows). In 2006 my son Rex was born.


Name resolving for applications have always been done with a synchronous function call with the POSIX API and this had been a concern for a while for me and a few friends who at this time had been pondering on starting up a project to work on this problem. One day however, I stumbled over the existing library called ares that did almost exactly what we wanted. I quickly took it to heart and implemented support in curl to use this library to do asynchronous and non-blocking name resolves. Very soon I learned that the maintainer of ares pretty much considered his work done on that code base and he didn't want to merge the changes I fed back and deemed necessary - for example support for building and working on Windows. I felt that I had no other option than to fork the project and adopt it myself to drive it forward. So c-ares was born.

IIS funding

When my daughter was roughly a year old, I applied for funding from the Swedish foundation IIS (The Internet Foundation In Sweden) to get some focused development time on curl. I wanted to implement a new API and make it more fit to do really large amounts of parallel transfers. I was given a grant that I worked on during spring 2005 and the multi_socket API was born. Doing 10,000 simultaneous transfer not became possible without wasting a lot of time in overhead. Working from home a few months doing this was awesome.

Adobe funding

In 2006 my second child was born, Rex, and he was still just a few months old when I was contracted by Adobe to work on implementing SFTP support for curl. Adobe wanted to use it in one of their products to complement FTP uploading. SFTP itself being based on SSH protocol required that we could use a proper library to do the binary protocol level parts with so that I wouldn't have to do the actual SSH bits within the curl project.

I loved getting the opportunity to once again work full time on curl hacking for a few months.


I looked around for options and at this time I found two feasible alternatives. Quite amusingly they were named libssh and libssh2 (yes the number two at the end is the only difference in naming). Unfortunately, none of the offered a truly non-blocking API and as my interest was to integrate and use this within libcurl that already had a non-blocking API that was an absolute requirement. So I asked both projects about it. Basically how they looked at the prospect of (me) adding non-blocking support and what they think about it. Both responded fairly quickly from what I recall. One in a fairly dismissing manner suggesting I should use threads instead, and the other in a welcoming and interested fashion. Of course I went with the project that had the better welcoming. I immediately felt welcome and got to know Sara who ran the libssh2 project.

In cooperation with others in the libssh2 project we implemented a non-blocking API and I got make curl use this API and in November 2006 we could do SFTP and SCP transfers using that.

Sara, the lead of libssh2 changed jobs in 2006 and was as a consequence of that unable to continue maintaining the libssh2 project and pretty soon I took over as maintainer of it.


I had been working with all these protocols up until this point in time pretty much not knowing and not really caring about exactly how protocols are made or how decisions were made about them. But the more I worked with HTTP and all its intricate details, I become aware of differences in implementations and struggles to work with servers that obviously didn't follow what was written the RFCs. Until someone one day pointed out the HTTPbis working group to me.

HTTPbis was an IETF working group that had been started in 2007 with an effort to refresh the HTTP/1.1 spec. I joined the list and started to follow the development and discussions. I wrote my first post to the mailing list in the spring of 2008.


After gradually having increased my participation in the HTTPbis over the years, it was a lucky fluke that the 75th IETF meeting in summer of 2009 happened to be organized in Stockholm Sweden. My home town. Since curl and HTTP were primarily hobbies, I had a hard time motivate the investment and travel budget of going to IETF meetings abroad. But this time the circus was coming to me and now I got to meet a lot of the mailing list participants in person for the first time. Friends! This made me even more interested in working with the HTTPbis going forward.

Developers sometimes ask me if the slowness and bureaucracy of standardization isn't tedious. For me, working within the IETF is a matter of bringing technology and interoperability forward. To be involved and ensure that the specs get done right, taking the right things into consideration and not go over board to fiddle with things we shouldn't. It is good for everyone to have a good IETF. I find the spirit and working methods to be very similar to open source.

For example, we carried out work within the IETF to specify how cookies are actually used in HTTP. Cookies had been around for maybe 15 years already at the time and the only spec that actually had been used was less than one hundred lines and totally useless. Attempts had been made over the years to correct it and at least two new cookie RFC were written that failed to get adopted. Finally we started a group within IETF that worked to document how cookies actually work on the web. I felt that I, as an independent and non-browsers orient cookie parser implementor since many years, could provide good feedback and a completely different point of view then most others who were participating - many of them coming from the browser world. I'd like to think my few bits of contribution helped making RFC 6265 as good as it is!

Nordic Free Software Award

In 2009, I'm honored to say that I was awarded the Nordic Free Software Award along with Simon Josefsson for my work in open source and free software up until that point in time. The award inspired me greatly and it was a prime factor to me co-funding the foss-sthlm group and set of meetups.

Haxx AB

Professionally, I had at the time spent the last several years doing contract works where I basically had sold myself or I had gotten the jobs myself, while at the same time I felt that my employer wasn't really going in the same direction that I was going in. I felt that I didn't really get my money's worth there. In the end of August 2009 I quit and I instead become the first full-time employee of Haxx AB, our own firm.

Under our own name I continued to do embedded systems contracting. Now being my own boss and of course having the ultimate freedom to decide what jobs to take and how to spend my time and money. I still didn't get very many curl related jobs more than the occasional smaller hacks and minor improvements (and a series of smaller "I want to automate this using curl can you do it for me please" tasks), so the protocol side had to remain a spare time occupation.

A few months after me, my brother Björn joined me as employee number two and a year after Linus become number three. What a glorious development. Looking back, that switch was one of the best decisions I've ever done in my life.

Haxx was like a dream since forever transformed into reality. A small number of close friends who are all experts in embedded systems and Linux. We worked as expert consultants for companies that built various embedded systems Embedded systems today means a very high degree Linux and open Source.


Towards the end of 2013 I was about to end my two-year project as a consultant for Enea, leading their creation of a commercial Linux distribution.

I looked and asked around within my network of friends and acquaintances for my next gig when I was asked by a friend of mine if I would consider becoming a Mozilla employee next. I had worked as a consultant for almost 18 years straight at the time and just the thought of becoming a "regular employee" seemed scary at first but the opportunity to join Mozilla and finally get to work with internet protocols, HTTP and the like not only in my spare time but also do it full-time for such a great company was too great to decline.

I started working as an Mozilla employee early 2014.

Sweden's Second Best Developer

In 2016, the Swedish online publication Techworld collected nominations for the "Best Developers in Sweden" according to some definition and while they'd done it before several times, this was the first time they had it opened for external noninations and required that the nominees were doing development to a high degree. I was awarded the second place on that list.


I never plan very far ahead.