Yes, in case you missed it – the Android SDK is now up for grabs. Let’s see what they’ve accomplished this far…
Yuck. The whole thing seems to be java. Nothing fun at all.
I guess that ends my interest in this.
Open Source, Free Software, and similar
Yes, in case you missed it – the Android SDK is now up for grabs. Let’s see what they’ve accomplished this far…
Yuck. The whole thing seems to be java. Nothing fun at all.
I guess that ends my interest in this.
I’m not sure everyone out there has yet realized what a cool build system we’ve created in the Rockbox project!
We’re using Subversion for source code version control. We have a master server that detects whenever there has been a commit and it then starts one thread for each known build server, where each thread connects to the remote server, asks it to update to a specific rev number and then asks the server to build for a particular target.
When the build is done, the master copies the build log and in some cases also the final zip file (which is then offered for download to users). At the time of this writing, we have 67 different builds and we average on 15 build servers. The master adapts to the servers that respond and just ignores the ones that don’t.
This has the cool outcome that roughly 5 – 7 minutes after a commit, there are zip files offered on the site with the absolutely latest code for 27 different players! There’s also a huge table presented on the site with the results from all builds so that warnings and build errors can be worked on.
Of course the master then goes back to check for commits again and the whole thing starts all over again.
Just now, the build for the Olympus M:Robe 500 was modified to depend on a recent ARM tool chain patch so we need to get all build server admins to update their ARM compilers!
The build servers are of course “donated” to the cause by volunteers. It is a fairly easy way to help out the project, if you have the sufficient bandwidth and machine. You can help too!
I stole some time from my family this weekend and I managed to put together and released a fresh libssh2 tarball, labeled 0.18.
I’m not really too fond of spending a lot of time with a sub-zero version number, but the recent releases have felt like just minor improvements to the previous so bumping up to 1.0 has a certain mental brake all over it. I guess I need to just ignore the brake and take the plunge soon, as I believe it’ll make users more likely to start actually using the lib and that will be good.
Many (if not most – at least if we count every single project we can find) open source projects are mostly and primarily developed by volunteers on their spare time.
The volunteers may be professional developers, students, chefs or plumbers. When they work on their particular pet peeves they do that on time that would otherwise be spent with their family, with friends, sleeping, baking cakes, collecting stamps or similar.
However, when this team of volunteers (which usually is a very small team in most projects, in fact most projects start with just a single guy or perhaps two in the developer team) is successful in producing a project or a tool that finds a larger audience something happens.
When more and more professionals out there start using this tool, when companies start to embed and integrate this product into their projects and start to rely on it for business and day to day routines, not only do the guys in the open source project get more patches, bug reports and quite possibly more volunteers joining the project, something else can happen:
Suddenly, the developer team may notice, most of the people that ask questions, have problems, report bugs, post patches are people that are getting paid while doing it! The project has gotten so popular many companies use it and ordinary employees are set to use it as part of their day time job. They get paid to use it, to fix it, to install it and to customize it.
The developer team – however – is still consisting of volunteering spare time hacking individuals who do this without any monetary compensation…
Of course, if the projects grow wildly popular they’re likely to be bought by a company and the dev team or at least a guy or two are likely to be hired by a company to do what he/they were doing, but successful open source projects aren’t really that attractive to companies to buy since they (the companies) can instead just collaborate a bit on the side and just use the software fine without having to buy it and without having to employ anyone from there.
Please note that whatever parallels to existing projects I may or may not be part of that you can find or imagine here, I’m not whining and I’m not complaining! This is just me taking notice of what I believe is an interesting paradox happening to some open source projects.
I guess I haven’t been paying attention lately, but I stumbled over the Breakpad project, which incidentally is gonna be used as crash reporting tool for Firefox 3 (the original link to that is no longer working), and it uses libcurl (the original link to that quote is no longer working): “On Linux, libcurl is used for this function, as it is the closest thing to a standard HTTP library available on that platform.“
The wording implies that it uses something else on Mac OS X, but I’m not aware of any standard HTTP library on it. Am I missing something or are they going libcurl there too?
Also, I wonder if using different HTTP libraries on different platforms instead of a single one isn’t just begging for more problems than what it solves? As far as I know, libcurl has a few upsides compared to wininet for example. Of course, I’m not the man to tell how they should do their stuff.
Irony is part of life.
One of the “secret” kind of manufacturers out there which refuses to provide docs to their chips unless you sign an NDA and God-knows-what, requires a user name and a password on their web site before they hand out docs. It turned out they only protect themselves using javascript so you can just read the HTML pages and the embedded javascript in them to figure out the exact URLs to use and wham, the data sheets are downloadable…
No, I won’t tell you the exact company nor site (or even exactly when this was discovered or tested) since then they might discover this and fix. I’ve tried this myself and it works fine, but I was not the one who figured it out.
Yeah, this is a moral dilemma: should we tell the manufacturer about their problem and thus close the doors for users to get this docs? Or would that risk backfiring on the guy(s) that tell them? What would you do?
With Google’s just announced Open Handset Alliance, I figure the chances of getting a phone that’s possible to hack and improve just suddenly increased a lot!
Android is a project by the alliance, claimed to be an open source, Linux-based, platform for core and applications for mobile phones – “a complete mobile phone software stack”. They promise an “early look” of the SDK on November 12, so I figure that can be interesting. The SDK is supposed to be a free download and will contain all the docs. It could potentially mean some fun coming up soon!
It is cool to see both Samsung and Motorola from the handset world joining the band wagon, and also interesting and not the least surprising to see that Sony Ericsson and Nokia aren’t there…
I did a count back in August, and it seems the downloads counter is growing. During October 2007, Rockbox was downloaded 102127 times from build.rockbox.org, split up on 26 different zip files. This is a 43% increase since my last count! (New since last count is the SanDisk Sansa C200 package)
Here’s the list, with the August results on the right side of the slash (position, count, share of total).
As you can see, the recorderv2 and ondiosp packages are the only ones downloaded less than before. Sansa e200 has taken a big bite of the share since last, and the newcomer c200 gets almost 3% at once. The h120 build dropped 3 steps.
The top-4 targets are portalplayer based. The top-8 targets have color displays.
The downloads split on main architecture is interesting (the previous count to the right of the slashes):
So while all gained downloads by number, the portalplayer targets increased their share…
Another split on properties is to separate the targets on solid state (flash) memory and hard drives:
Like last time, this doesn’t include custom builds, builds from download.rockbox.org nor release builds from www.rockbox.org. Take all this as indications, not absolute facts.
The guys working on the Rockbox port for the Olympus M:Robe 500 player have now reached a state where adding mrobe 500 builds to the Rockbox build table makes sense and there will soon also be zip files provided for download for ordinary mortals.
The only thing left before that will happen is some basic documentations adapted for this target for user.
I was just told about it by zivan56, and my mi4 page was just updated: the SanDisk Sansa View uses the mi4 file format and it is clearly PortalPlayer based. mi4code can find the crypto key, so decrypting it for disassembly is easy.
In fact, the zip contains two mi4 files and the second one is called “mediaproc.mi4” seems to be for a separate processor or similar, and it makes sense since the PP can’t do the movie playback etc with the specs that they boast for this player.
That media processor might very well be a “nv6110“, referred to many times in the firmware image.
Go crazy in the Rockbox forum thread about it!